This causes the crate to come crashing down to the deck below. After the Monkey flees again, jump off the end of the planks and try to grab onto a chain underneath a suspended crate. Walk out onto some planks and hit the monkey a second time. Then activate the zipline to get up to the foremast. Using Jack Sparrow, use the compass to find an item near the zipline at the front of the ship. The monkey runs away, up into the rigging. Then head to the left toward the front of the ship and hit the monkey to try to get back the coin. Jump up onto a beam and walk across to the Black Pearl. Unfortunately, Barbossa's monkey grabs the coin from you and takes it back to the Black Pearl. With the Gold Coin in hand, you are carried back up to the top deck of the ship by a geyser of water. ![]() Press the Action button to dive down so you can swim under the support beams. Go underwater again and swim to the gold coin and grab it. This raises some bars in the lowest area. Switch to a character in the area above and push the block device along the checkered pattern to the left so that it locks against the handle. Continue to the left and step on another switch to cause a handle to pop up on the area above you. Walk over a switch on the floor to raise some bars. Then drop down through a hatch to the lowest area, which is completely underwater. Descend to the lower area and put a barrel over your head. Now push a device to the right along the checkerboard so it drops down to the lower area. Assemble those pieces into a checkerboard pattern. Move over to the left side of the first area and smash a crate into pieces. However, the gold coin has dropped down the hatch. Pick up a torch and then fire the cannon at the sixth and final hatch to free Jack. Place it on the nearby green cannon mounting. Once back on the top deck, move to the right and pick up the cannon barrel that was raised up from the lower deck. Once this is completed, head back up to the top deck. Another character pushes on the other block so you can raise he cannon barrel up to the top deck above you. Pick up a cannon barrel and place it on the narrow green pad in the middle of the deck and then push on one of the blocks over the checkerboard pattern. The middle cannon blows up and falls apart. Pick up a torch and fire the three cannons on the deck at hatches on the Black Pearl. Just like before, assemble them into a stack, carry it to the other green pad, and then reassemble it. Now head to the right and climb up another net and pull down some more pieces from the ceiling. Reassemble these pieces into a checkerboard pattern. Carry the stack over to one of the green pads in the center of the deck and put it down. Head back to the pile of LEGO bricks and assemble them into a stack. Place the key in the crank by the firing ports and turn it to open a firing port. You will find the key that you that you can use on a crank. Climb up the net on the left side of the area and go hand over hand to knock down some LEGO pieces hanging from the ceiling. Break open all of the crates and then select Marty. ![]() You must go down into the ship to find more cannons to fire. Each cannon can fire at one hatch and you need to destroy all six to free Jack. Take aim at one of the hatches on the Black Pearl and fire to blow the hatch open. Pick up a torch and use it to light a cannon. Gibbs so you can repair the glowing cannon by pounding on it with a hammer. When the level begins, you are under attack by pirates from the Black Pearl.
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